Feb 15, 2008, 11:18 PM // 23:18
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#1
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ArenaNet
Join Date: Aug 2006
Location: Washington
Guild: Zealots of Shiverpeak [ZoS]
Profession: Mo/
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Feb 15th Update
Guild Battles
• “Victory is Ours”: decreased damage to 10%.
Mesmer
• Power Leak: increased Energy lost to 5..20; increased recharge time to 20 seconds.
• Enchanter’s Conundrum: increased casting time to 2 seconds.
Elementalist
• Storm Djinn's Haste: decreased movement speed increase to 25%.
• Flame Djinn's Haste: decreased movement speed increase to 25%.
Ritualist
• Death Pact Signet: increased casting time to 3 seconds; increased recharge time to 12 seconds.
Dervish
• Pious Haste: decreased duration to 3..12 seconds.
We will continue to gather feedback and more changes are likely to occur.
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Feb 15, 2008, 11:20 PM // 23:20
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#2
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Desert Nomad
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<3 powerleak, but is this an attempt to nerf rit runners?
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Feb 15, 2008, 11:20 PM // 23:20
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#3
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Ascalonian Squire
Join Date: Mar 2005
Guild: Delta Formation
Profession: E/D
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So, you didn't remove ViO......why?
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Feb 15, 2008, 11:21 PM // 23:21
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#4
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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Quote:
Originally Posted by Andrew Patrick
Guild Battles
• “Victory is Ours”: decreased damage to 10%.
Mesmer
• Power Leak: increased Energy lost to 5..20; increased recharge time to 20 seconds.
• Enchanter’s Conundrum: increased casting time to 2 seconds.
Elementalist
• Storm Djinn's Haste: decreased movement speed increase to 25%.
• Flame Djinn's Haste: decreased movement speed increase to 25%.
Ritualist
• Death Pact Signet: increased casting time to 3 seconds; increased recharge time to 12 seconds.
Dervish
• Pious Haste: decreased duration to 3..12 seconds.
We will continue to gather feedback and more changes are likely to occur.
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Thanks for the feedback Andrew, they are changes that many asked for, however Ensign presented a good counter argument to speebuffs not making much difference.
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Feb 15, 2008, 11:24 PM // 23:24
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#5
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Jungle Guide
Join Date: Dec 2005
Guild: Rebel Rising [rawr]
Profession: A/W
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Hmm, interesting nerfs/buffs. The change to pleak will help a lot. Same for pious... no more super power on the x/rit or rit/x runners.
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Feb 15, 2008, 11:25 PM // 23:25
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#6
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Ascalonian Squire
Join Date: Jun 2007
Profession: W/
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Nice nerfs. Have they considered buffing anything yet? I haven't seen any good, lasting buffs in over 2 months. The blood magic, sacrifice hp spells don't count... -_-
I'm just curious, because it seems that offensive skills keep getting nerfed, and things like self-heals get buffed. I take it you guys are purposely trying to slow down the game's pace, so that people with sub-par reaction can play just as well as people who have good reaction?
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Feb 15, 2008, 11:26 PM // 23:26
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#7
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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The speed boosts will make a difference, just not for flagging. Djinn's Haste changes are ehhh, won't make a difference and would have been better off with a lower duration to force more recasts than a speed reduction. Pious Haste slags the skill, which is good for containing gankers even if I'll miss the half dozen or so kills we got a month from our opponents deciding Pious Haste was better than going /A.
It'll be interesting to see how good Power Leak is on a 20r; I'm still a bit wary of the raw amount of energy it can destroy.
The Victory is Ours only received 1/3 of the change it needed, in the long history of being quick to make radical changes and slow to revert them.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Feb 15, 2008, 11:27 PM // 23:27
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#8
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Wilds Pathfinder
Join Date: May 2006
Guild: Super Kaon Action Team [Ban]
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Quote:
Originally Posted by Anarandil
So, you didn't remove ViO......why?
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Indeed, why?
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Feb 15, 2008, 11:29 PM // 23:29
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#9
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Frost Gate Guardian
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Quote:
Originally Posted by Slic
Nice nerfs. Have they considered buffing anything yet? I haven't seen any good, lasting buffs in over 2 months. The blood magic, sacrifice hp spells don't count... -_-
I'm just curious, because it seems that offensive skills keep getting nerfed, and things like self-heals get buffed. I take it you guys are purposely trying to slow down the game's pace, so that people with sub-par reaction can play just as well as people who have good reaction?
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You should read some of the threads discussing pvp. They are trying to promote more splittable builds, among other stuff.
Anyway, small update, but great changes. Nice job on this one.
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Feb 15, 2008, 11:30 PM // 23:30
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#10
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ArenaNet
Join Date: Aug 2006
Location: Washington
Guild: Zealots of Shiverpeak [ZoS]
Profession: Mo/
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Quote:
Originally Posted by Anarandil
So, you didn't remove ViO......why?
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I would imagine because this is function that the designers want to play around with a bit more. That is certainly not to say there wont be additional changes or complete removal in the future, it is just a bit heavy-handed to try a new function out once and then completely scrap it without trying to tweak it into a more desirable state.
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Feb 15, 2008, 11:33 PM // 23:33
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#11
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Forge Runner
Join Date: Nov 2006
Location: US
Guild: Its Rainning Fame Hallelujah[伞回伞], also as guild leader
Profession: N/
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the DP sig nerf is interesting, but if they want more splittable builds, why do they nerf the speed buff skills?
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Feb 15, 2008, 11:34 PM // 23:34
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#12
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Good job on them skill balances.
Quote:
why do they nerf the speed buff skills?
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Well:
- Pious Haste could be kept up 100% of the time without any major drawback = Overpowered
- Djinn Skills, they were balatenly overpowered.
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Feb 15, 2008, 11:36 PM // 23:36
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#13
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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Quote:
Originally Posted by Andrew Patrick
I would imagine because this is function that the designers want to play around with a bit more. That is certainly not to say there wont be additional changes or complete removal in the future, it is just a bit heavy-handed to try a new function out once and then completely scrap it without trying to tweak it into a more desirable state.
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it was a bit heavy handed to have even put in that disgusting skill in the first place
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Feb 15, 2008, 11:38 PM // 23:38
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#14
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Frost Gate Guardian
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Quote:
Originally Posted by Andrew Patrick
I would imagine because this is function that the designers want to play around with a bit more. That is certainly not to say there wont be additional changes or complete removal in the future, it is just a bit heavy-handed to try a new function out once and then completely scrap it without trying to tweak it into a more desirable state.
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wasn't the implementation heavy handed. 1 npc still gives a 10% boost.
I think the nerfs on the runner skills could have been better balanced out by decreasing the recharge, as said by others. However I like it that an update actually rolls out fast after a discussion was started about this.
Nice change on enchanters, now I dont need to fish Shatter, jeej.
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Feb 15, 2008, 11:39 PM // 23:39
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#15
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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Quote:
Originally Posted by undeadgun
the DP sig nerf is interesting, but if they want more splittable builds, why do they nerf the speed buff skills?
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actually, they did a surprisingly subtle thing, imo. they are slowly nerfing down powerful split builds and skills while increasing split power. could create more balance, i guess. or not.
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Feb 15, 2008, 11:47 PM // 23:47
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#16
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Krytan Explorer
Join Date: Jul 2006
Guild: StP
Profession: Me/
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yay pleak usable
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Feb 15, 2008, 11:48 PM // 23:48
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#17
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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just from an HAers pov, the nerf to storm djinns and flame djinns are completly shit since you didnt touch make haste at all, which is a million times stronger than those ever were. Ive been wanting to see a make haste nerf for a long time considering
its unstrippable
its easy to apply
its hard to shutdown
(on HoH map)
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Feb 15, 2008, 11:57 PM // 23:57
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#19
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Wilds Pathfinder
Join Date: Oct 2005
Location: European Union
Guild: The Amazon Basin
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Nerfing Pious Haste's duration is something I'm not happy with because the drawback, which might not seem relevant 95% of the time on a rit, becomes deadly serious when the rit needs monk prot to close the final few paces to a well defended flagstand. The one thing it did well was be up 100% of the time if you wanted it.
Dash+Dark Escape blow this Pious Haste out of the water, not just for the speed. Half damage when running the flag in is win.
RIP Pious Haste?
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Feb 16, 2008, 12:08 AM // 00:08
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#20
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Ascalonian Squire
Join Date: Nov 2005
Guild: Arc - Ascalon Rehab Clinic
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Please Fix Soul Reaping. Thanks!
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